Technology
Engineered for extraordinary color
A camera-to-display architecture that transforms the appearance of the real world in real time. Everything below is development architecture — not a locked production specification.
The pipeline
- Real world→
- Stereo capture→
- Image processing→
- VibraRays mode→
- Display→
- Your view
Exploded view
Concept architecturePremium frame
Lightweight eyewear form factor — recognizable as glasses, not a headset.
Forward cameras
Stereo capture of the real scene, one perspective per eye.
Display modules
Per-eye displays that present the transformed view.
Optical assemblies
Combiners/optics that route the display into your line of sight.
Processor
Runs the real-time VibraRays image pipeline on-device.
IMU
Motion sensing for stability and future features.
Ambient-light sensors
Adapt transformation to your lighting conditions.
Battery & power
On-board power with a wired development option.
Wireless
Pairing and updates with the VibraRays app.
Component set and arrangement are conceptual and subject to change. No component specifications, certifications, or performance figures are claimed as final.
A portable mode engine
Every VibraRays mode is a versioned, portable definition — color, selective hue, and effect parameters. The same definition is designed to drive the website preview, the phone-camera app, and eventually the glasses runtime, so a look you love can travel across every VibraRays surface.
- • Color: saturation, vibrance, contrast, exposure, temperature, tint
- • Selective color: per-hue adjustments (reds → magentas)
- • Effects: bloom, glow, local contrast, sharpness
- • Future: semantic transforms (sky, water, foliage) behind a feature flag
{
"id": "neon",
"version": 1,
"status": "development",
"color": { "saturation": 2.1, "contrast": 1.25, "temperature": -8 },
"selectiveColor": { "magenta": 1.5, "cyan": 1.4 },
"effects": { "bloom": 0.45, "glow": 0.35 },
"futureSemantic": { "sky": null, "water": null } // not yet active
}